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Exploring the Role of Virtual Reality in Military Decision Training

In this work, established methods for testing the fidelity and validity of simulated environments to compare three different methods of training use-of-force decision-making were adopted.

Thirty-nine dismounted close combat troops from the UK’s Royal Air Force completed shoot/don’t-shoot judgemental tasks in: live fire; virtual reality; and 2D video simulation conditions. A range of shooting accuracy and decision-making metrics were recorded from all three environments.

  • Author(s):
  • D. J. Harris
  • T. Arthur
  • J. Kearse
  • M. Olonilua
  • E. K. Hassan
  • T. C. De Burgh
  • M. R. Wilson
  • S. J. Vine
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Exploring the Role of Virtual Reality in Military Decision Training
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Publisher:Frontiers Media S.A.
Published:March 27, 2023
License:Copyrighted
Copyright:© 2023 Harris, Arthur, Kearse, Olonilua, Hassan, De Burgh, Wilson and Vine. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

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